|
|
| ProudNet Server |
Accepts client connection, manages client-to-server and peer-to-peer communication and relay(bypass) service. |
| ProudNet Client |
Connects to ProudNet Server and gives peer-to-peer and client-to-server communications. |
| ProudNet DB System |
Does Database caching, exclusive load and save for gamers and game worlds. |
| ProudNet MiniDumper |
Gathers crash information if a game client has been crashed. |
ProudNet Windows Service Module |
Allows a game server run as Windows Service. |
½Ã½ºÅÛ ¿ä±¸ »çÇ×
Server: Windows Server 2000, 2003, 2008 (32/64 bit)
Client: Windows 98, Me, 2000, XP, Vista, 7 (32/64 bit)
Development Environment: Microsoft Visual C++ 2003, 2005, 2008
|
| »ç¿ë ÇÁ·ÎÅäÄÝ |
| ProudNetÀº ¾Æ·¡¿Í °°ÀÌ ÇÁ·ÎÅäÄÝÀ» ÀÚµ¿ ¼±Á¤Çؼ »ç¿ëÇ쵂 °¡Àå ÃÖÀûÀÇ ¼º´ÉÀÌ ³ª¿Ã ¼ö ÀÖ´Â °ÍÀ» ¼±ÅÃÇÕ´Ï´Ù. |
| Ŭ¶óÀ̾ðÆ®ÀÇ Á¾·ù |
Client-server Åë½Å |
P2P Åë½Å |
| ȦÆÝĪ ¼º°ø Ŭ¶óÀÌ¾ðÆ® |
TCP & UDP |
UDP |
| C/S ȦÆÝΏ¸ ¼º°ø Ŭ¶óÀÌ¾ðÆ® |
TCP & UDP |
¸±·¹ÀÌ ¼¹ö¸¦ °æÀ¯ÇÏ´Â UDP or TCP |
| ¸ðµç ȦÆÝĪÀÌ ½ÇÆÐÇÑ Å¬¶óÀÌ¾ðÆ® |
TCP |
¸±·¹ÀÌ ¼¹ö¸¦ °æÀ¯ÇÏ´Â TCP |
| ProudDB |
| ProudDB´Â Microsoft SQL Server 2000, 2005, 2008À» ±â¹ÝÀ¸·Î ÀÛµ¿ÇÕ´Ï´Ù. °í°´»çÀÇ ¿äû½Ã ¿©Å¸ DBMSÀÇ Áö¿øÀ» °èȹÇϰí ÀÖ½À´Ï´Ù. |
|